Updated April 6, 2025 by Erik Petrovich : Patch 8 for Baldur’s Gate 3 is right around the corner, and though lots of the new subclasses seem like a lot of fun to play, the base game still offers some very powerful options for the best Paladin build in BG3. The Oath of Devotion Paladin is still the best Paladin build in BG3 – but that could change with the release of Patch 8. Until then, stick with this Oath of Devotion Paladin guide to learn the best Paladin build tips, what makes the Oath of Devotion such a powerful subclass for the Paladin, and other information that will help you min-max your Paladin character. This Paladin build guide has been updated to add in-game flavor descriptions of the class and subclass, as well as a new small section with the best consumables for the Paladin, including both potions and elixirs, in the Equipment section.
Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the damage they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot.
As you level up throughout Baldur’s Gate 3 , most classes will get some new class feature or spell to choose from each level. As a hybrid melee and spellcaster class, this BG3 Paladin build has a few levels where it won’t get anything to choose from – on Odd levels aside from your character creation choices at Level 1, Paladins do not have any leveling choices to make.
Ward yourself or an ally against enemy attacks. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a large area.
Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.
Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size.
Interrupt a creature in the process of casting a spell, making it fail so it has no effect. The higher the level of the spell being cast, the harder it is to interrupt. You can always interrupt spells of 3rd level or lower.
Oath of Devotion Paladins can choose from four Fighting Styles at Level 2: Defence, Duelling, Great Weapon Fighting, or Protection . The Defence bonus is the most widely applicable with a simple +1 to AC when wearing any Armor. The Protection Fighting Style offers a new Reaction that imposes a Disadvantage on enemy rolls nearby, but requires the Paladin to have a Shield equipped.
Transform yourselfand all nearby party members into tiny clouds of mist to avoid attacks. You become Resistant to non—magical damage, gain Advantage on Constitution, Dexterity and Strength Saving Throws, and become tiny in size.
Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target’s turn. If the spell misses, the target still takes half the initial damage.
Here’s a list of all the Level 3 Spells in Baldur’s Gate 3. Click on the Spell in the table below to learn more. Each post shows a tooltip with more information including Spell properties and other helpful information.
The best Paladin companions in BG3 are Halsin as your Support class, Gale as your primary Ranged damage source, and Astarion as your primary melee damage ally. Though you can change the class and specialization of any of your companions, these three come with strong pre-determined class and spec combos to balance out your Paladin party composition.
Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size.
Here’s a list of all the Transmutation Spells in baldur’s Gate 3 Patch 8 Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.
Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.
Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and can take one additional Action per turn.
Call down a silvery beam of pale light that deals 2d10 Radiant damage to any creatures that enters it or starts its turn in the light. You can use an action to move the beam 18m. On a successful save, targets still take half damage.
Here’s a list of all the Abjuration Spells in Baldur’s Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties, damage, effects, and other helpful information.