This political melodrama is all well and good, but if the game played like garbage none of it would matter. Fortunately, Triangle Strategy is a tactical darling. While the camera is a smidge fickle and there aren’t nearly enough opportunities for grinding unless you’re willing to replay the same optional missions over and over again, the core tenets of combat are immaculate. I grew up with Final Fantasy Tactics and Advance Wars, so this feels like a robust expansion of what those games accomplished while making the genre more approachable than I’ve ever seen before. It’s still a tough bastard, and making even a single rash move on normal difficulty will see units utterly decimated. But a handful of new ideas mean conclusions like this are much less common if you’re careful about things.
Thankfully the narrative strength pulled me through despite some awkward performances, and away from the main campaign sits a number of Character Stories which are designed both to expand upon existing allies while pulling new ones into the fold. Never ignore these, because not only are they absolutely precious in their execution, but doing so would overlook characters each with distinct mechanics and designs that all shine equally. It’s also a dose of much-needed variety in an experience that sticks by conventions a little too much for my liking.
First, let’s note that a heightened degree of Conviction in a particular aspect «feeds into itself» in a nifty fashion: selecting a dialogue decision during Conviction-related conversations will boost that decision’s reflected aspect substantial
Conviction, as it happens, is a shorthand for a three-pronged system: Liberty, Morality, Utility . The three play against each other in varying ways, and they’re pivotal in the making of many of Triangle Strategy’s narrative decisi
If you want to go Aesfrost, you’re going to have to convince Benedict, Frederica, Geela, and Anna to agree with your reasoning. The other three characters should not be talked to as they will already vote for
Ultimately there is no right decision, and Triangle Strategy accommodates each narrative branch with a level of flexibility I never would have expected from the genre. One early decision has your party deciding to make a trip to Aesfrost or Hyzante for political purposes. I chose the latter, which led to me encountering unique characters and information that would have a huge impact on the events to come. If I had chosen otherwise things would have unfolded so differently, perhaps unveiling the evil plot and the motivations behind our central villains far sooner. Frederica also would have encountered her siblings, a dramatic encounter I decided to avoid because I didn’t want her feelings to suffer, knowing how delicate the situation had already become.
The larger number of Fire Emblem games to choose from is offset by their growing scarcity, especially with the Nintendo 3DS eShop shutting down in March 2023. Still, Triangle Strategy ’s accessibility compared to most Fire Emblem titles, which are still Japan-only , doesn’t mean it’s a one-to-one replacement for them. The two actually have major mechanical differences that can either lead players to prefer one greatly over the other or to offer welcome diversity in the SRPG fan’s collect
In this walkthrough, the best persuasion options that you can pick are presented in tables . When chosen, these options will give you the lowest required amount of Conviction points to succeed in changing a character’s m
If an option requires a piece of Information, Dice Conservation Techniques the second-best choice will also be included to know what to pick if you are missing the relevant item. For this chapter, all relevant Information is picked up in Chapter Two’s second exploration eve
In Fire Emblem games, whether they allow units to change their class or not, the player needs to be provided with multiple units of the same class just in case one of them dies at some point. Although they may have different personalities and backstories, mechanically they function the same. Some Fire Emblem games will give each unit their own exclusive skill to let them stand out, but otherwise, the units are interchangeable with each other. On the other hand, units in Triangle Strategy whose HP reaches 0 leave the field of battle for the rest of the map, but they don’t die forever. Players may be left at a disadvantage and take longer to win in Triangle Strategy when their unit leaves, so they still need to be considerate of how they strategize, but this also means Triangle Strategy has more leeway to make each unit highly distinct from each ot
Triangle Strategy makes use of both these approaches. Choices players make can affect the short term by having the player go to one certain chapter instead of another, then returning them to the «shared» route after, as seen in the Triangle Strategy demo . Choices can also build up over time and lead to numerous different endings. In this way, Triangle Strategy seems closer to the likes of Tactics Ogre than Fire Embl