The second chapter of Triangle Strategy introduces a few new concepts. The first is exploration events, short scenes where you control Serenoa as he goes rooting through strangers’ possessions for items and learning more about his philosophical convicti
Thankfully the narrative strength pulled me through despite some awkward performances, and away from the main campaign sits a number of Character Stories which are designed both to expand upon existing allies while pulling new ones into the fold. Never ignore these, because not only are they absolutely precious in their execution, but doing so would overlook characters each with distinct mechanics and designs that all shine equally. It’s also a dose of much-needed variety in an experience that sticks by conventions a little too much for my liking.
During the short cutscene, you will be given a prompt and you have three choices for how to answer. This is part of the game’s Conviction system . As you play the game, Serenoa will develop his Convictions for three different philosophies: Utility, Morality, and Liber
In Triangle Strategy, each of these aspects has a numerical designation . (The numbers are hidden until New Game Plus, at which point the whole thing cracks open like a nut and you can micromanage to your heart’s content.) You accrue points based upon the choices you make throughout the game, and in turn, the total stockpile per aspect permits you (or rather, Serenoa) to exert greater degrees of influence when Scales of Conviction sequences take pl
This battle is a little step up from the tutorial battle back in Chapter One, but it’s still not too tough. This battle is when you’re introduced to the Battle Preparation menu. Here, you can decide the placement of your units and even head to the Encampment for last-minute shopping if nee
Players may have noticed that one of the Saintly Seven, Lyla Viscraft Minister of Medicine, Tournament Rewards is also in the city square with them. This character is not one players would know from the Triangle Strategy demo that carried over to the full game , but she will be important in this chapter. She is waiting near the guard that took Serenoa’s letter. While exploring the homes in the city, players most likely check out this little building looking for cl
In this walkthrough, Conviction choices will be presented in a table with the answers arranged as they are in the game . We will also tell you which Conviction each answer relates to, though you will not be able to see this information in the game itself until much la
Triangle Strategy takes a twisty path to its finale, with a fair few battles and story beats playing out in entirely different ways. This is first depicted in Chapter Three, when Serenoa must decide whether to visit Aesfrost or Hyza
Use Quietuses and secure spoils in battle. Also, in a bit of a dark twist from the Morality guidelines, you’ll gain Utility points by winning objective-driven fights but still killing every enemy. (Example: The ‘Take Back the Boat’ mental mock battle merely requires you to have at least one unit occupy the boat on a turn when zero foes are doing so; that’ll let you win, and earn Morality points, but slay everyone first for Utility poin
As the first battle of the game, the battle in Wolffort Harbor is really easy. It serves as an effective tutorial for the game’s combat system, though, so read those pop-ups thoroughly to familiarize yourself with the concepts. Even if you’re an SRPG veteran, Triangle Strategy has its own quirks such as elemental puddles and its TP system for ski
In this walkthrough, every exploration event will be paired with tables showing what items you can acquire, Notes and Information you can learn (stored in the War Chronicle), and Conviction choice outcomes you can g
Pieces of Information are very important as they can be used to sway characters to your viewpoint during a Voting Event . They will be essential for making sure you get to choose the story path you des
While the characters are little more than a mess of adorable pixels and many environments deliberately resemble handcrafted dioramas, there’s an element of realism in how this game expresses loss and sacrifice amidst conflict, often placing harsh decisions on our shoulders and expecting us to reach an ultimatum that will never satisfy everyone. You will make mistakes as a ruler, forced to leave loved ones or citizens to die in the face of progress or knowing that the war ahead will see further blood spilt if we aren’t prepared.
It doesn’t make much sense, but from a gameplay perspective it presents an enthralling moral conundrum that had me scratching my head on several occasions. Before making your stance clear there will always be a chance to talk with allies, engaging in dialogue and presenting evidence to sway their position on certain matters. Some will be steadfast in where they stand, while others might be open to persuasion with the right approach. Serenoa will often be free to walk into town and speak with NPCs, all of whom have a perspective to offer on current affairs and small hints towards what the right path might be.