On the other hand, Triangle Strategy ’s marketing boasts «over 20 playable characters,» significantly less than even the smallest Fire Emblem cast. But sometimes less is more, as Fire Emblem ** ’s large casts are notorious for having numerous characters who have very little relevance to the story at large. Triangle Strategy ** ’s smaller cast comes with the benefit of more individuality in terms of gameplay as well as greater potential for narrative releva
With an enemy force of 12 units, you sure have your work cut out for you. To balance the scales, you’ll also have Rudolph and Sycrus on your side . Rudolph is an archer like Hughette, but prefers to get closer to his targets. Sycrus is a beefy Staffwielder with the Cheer ability, which grants them TP and buffs their strength for a few tu
In Triangle Strategy, there will be multiple events that require you to make a decision using the Scales of Conviction . This involves a vote held amongst seven of your allies, who each get a say in the mat
In this chapter, the vote concerns whether Serenoa goes on a diplomatic visit to Aesfrost or Hyzante. This will dictate the second half of this chapter, which involves a battle and a mutually exclusive character to recru
This is the first mandatory battle wherein you will have Recommended units . These units are considered particularly useful by the game for the current battle. Including all of them in your battle party will not only give you an edge but will net you some Utility points . Conversely, if you use none of them, you’ll get some Liberty poin
After escorting Frederica to a shaded spot outside the Ministry of Medicine, Serenoa takes some time to get to know the city. Things are a bit more involved this time than they were when Serenoa searched for Lord Dragan and prepared for the tourney, respectiv
The only unit you need to bring down is Plinius. As you may suspect, of course, getting to Plinius is no simple feat. Joining you for this battle are Exharme — who will make the best beeline possible toward Plinius, so you may wish to keep him buffed and healed — and ice mage Corentin, who will be yours to cont
This is your first time in an exploration event with a merchant . Interacting with merchants is limited to the event, and they will sometimes tout exclusive wares. Always be sure to take a look at their stock. If you’re curious but low on coin, feel free to partake in a Mental Mock Battle or two back at the Encampm
The chapter also features a fun battle against individuals from one of the other Norzelian countries, and the strategic aspect of the game gets a little deeper as it prepares you for the challenges to c
Once you have won the battle, you’ll get to learn a little bit more about Rudolph’s story and end up recruiting him into your party permanently. Unfortunately, you don’t get to keep Sycrus and his overpowered buff sk
Today, you’ll be exploring the outside of Castle Wolffort intending to locate Lord Dragan. You can talk to him without ending the exploration – you don’t actually have to talk to him at all to progress – you can only end the event by pressing the Plus butt
As the player, you have a chance to sway the vote to whichever outcome you desire using dialogue choices, and Dice Conservation Techniques possible Information gathered in past chapters. Whether or not you are successful in convincing a character to your side depends on a few thi
Fire Emblem titles have dabbled in «branching paths» in the past. In Thracia 776 – a «midquel» to Fire Emblem: Genealogy of the Holy War – and Sacred Stones , players can choose between two different «paths,» or sets of chapters to complete, which change the maps they visit and characters they can recruit. But in both these games, the deviating paths eventually merge, and the games thus feature a singular ending regardless of which path they chose. Games like Fire Emblem Fates and Three Houses feature drastic story splits, but they’re each treated as their own game – to the point where players must buy the different «routes» of Fates separately – and don’t have major deviations within them or different endings to unl
In this walkthrough, the best persuasion options that you can pick are presented in tables . When chosen, these options will give you the lowest required amount of Conviction points to succeed in changing a character’s m
Chapter Two thrusts you immediately into your first exploration event in Triangle Strategy. This is an opportunity to relax for a while and talk to your allies and NPCs. There are items to be found as you explore each location, and some characters will give you Conviction choic
In this walkthrough, every exploration event will be paired with tables showing what items you can acquire, Notes and Information you can learn (stored in the War Chronicle), and Conviction choice outcomes you can g
Another aspect of Triangle Strategy that isn’t explained until a few chapters in are the recommended units. There is no strategic value that the game takes into consideration when highlighting these charact